- @kick <number>
This wizard-only command forces the immediate execution of <number> items from the queue. Rarely useful. If your MUSH is lagging badly, chances are high that it stems from network problems. Check the queue before using this command.
This wizard-only command forces the immediate execution of <number> items from the queue. Rarely useful. If your MUSH is lagging badly, chances are high that it stems from network problems. Check the queue before using this command.
Flag: KEEPALIVE (players)
When this flag is set on a player with a telnet-capable connection, a telnet NOP (no-operation) is sent after there's been no activity on the connection for a minute, to generate socket activity without generating any output. In a way, it's the opposite of the IDLE command. IDLE is sent by clients to keep a connection open, while KEEPALIVE tells the server to send a message. Both are intended for use by people going through home router/NAT appliances with short inactivity timeouts.
See also:
Attempts to kill the specified object. Killing costs <cost> pennies, which gives you a <cost>% chance of killing the player. Thus, spending 100 pennies always works (except against wizards, who can never be killed). If you don't specify a cost, the default is 10 (i.e. 10%). The player, if killed, receives <cost>/2 pennies in insurance.
You can not kill a player in a room that they control unless you also control the room. Only wizards can kill players in rooms which have been set HAVEN. This command may be disabled in this MUSH.
See also:
Generated at Mon Jul 2 00:35:04 2007