Help Entries starting with 'Q'


@quota

This command is only available if the quota system is enabled. It reports the victim's owned objects and the maximum number of objects s/he may own. You must be a Wizard to see another player's quota.

The /set and /all switches are equivalent to @squota and @allquota, respectively.


QUEUE

The queue is the waiting line for commands to be executed by the MUSH. Each time you enter a command, it goes into the queue and stays there until its turn comes up, at which time the MUSH processes the command and you see the results. The MUSH can execute several commands every second, so normally you see results right away. However, if there are too many commands in the queue, there may be a delay, called lag. The more common cause of lag, however, is network delays between you and the MUSH.

The QUEUE attribute is only visible to objects that control you (wizards, you, and your objects) or unless you are VISUAL. It tracks how many active commands you have in the queue.

See also:


QUIET

Flag: QUIET (all types)

This flag when set on yourself prevents you from hearing the 'set', 'triggered', 'Teleported.', and several other messages from any objects you own. When set on an object, only that object will not relay its messages.


QUIT

Log out and leave the game. Must be in all capitals.


QUOTA()

quota(<player>)

Returns the player's quota, the maximum number of objects they can create, if quotas are in effect. Returns 99999 for players with unlimited quotas, so it's safe to use in numerical comparisons.


Generated at Mon Jul 2 00:35:04 2007